The three structural changes
At a glance
336 change linesCounts are every individual change line, tagged by gameplay direction. Most “nerf” lines are paired with a compensating steady-state buff on the same spec, which is why the totals lean green.
The cooldown-squish scorecard
redistribution, not lossThe headline is “DPS cooldowns nerfed,” but for these specs it is a redistribution: the burst window is cut and the budget is pushed into filler. Ranked by how hard the cooldown window was reduced. Net intent is ~flat.
This table lists only the specs that got the burst-to-steady treatment, not all classes. Hunter, Priest, Warlock and Warrior have no cooldown-squished spec this build. Every class and spec is in the full breakdown below.
| Spec | Burst window cut | Steady-state buff | Net read |
|---|---|---|---|
| Elemental Shaman | Ascendance Overload 75%→30% (-60%); bonus Lava Bursts 100%→50%; Feedback Loop R1 35%→10% (-71%); Fusion EB duration 100%→40% | Chain Lightning +60%, Flame Shock +60%, Lava Burst +30%, Lightning Bolt +30% | Hardest squish; AoE clearly up |
| Windwalker Monk | Celestial Conduit -25%; Zenith Stomp -30%; Tigereye Brew 10/20%→5/10%; Weapon of Wind 10%→5% | Tiger Palm +200%, Blackout Kick +50%, auto +30%, Dual Threat +30%, Temple Training 10%→30% | Biggest filler rebuild; ~flat |
| Devourer DH | Mastery in Void Meta -66%; Void Ray 67%→40% (-40%); Impending Apoc 30%→20% | All abilities +20%, Consume +60% | Meta softer, outside much stronger |
| Prot Paladin | Avenging Wrath down to +10%; Hammer of Light/Empyrean -33%; Divine Toll (Exaction) 150%→80% | Judgment +100%, Consecration +100%, ShoR +150%, HotR +50%, Avenger’s Shield +30% | Huge baseline shift + threat fix |
| Ret Paladin | Avenging Wrath 20%→15%; Art of War 150%→80% (-47%); Divine Toll Judgment 100%→50%; Light Within R3 -25% | Blade of Justice +40%, Templar Strike/Slash +50%, Judgment +50%, Hammer of Wrath +50% | ~Flat; rotation de-pressured |
| Fire Mage | Fired Up R1 4%/12s → 2%/8s; R3 proc chance reduced | Fired Up R2 3/6%→5/10%, Pyroblast +15%, Flamestrike +15% | Combustion value moved to filler |
| Unholy DK | Commander of the Dead 15/30%→10/20% (-33%); Army ghoul damage -20% | Necrotic Coil +20%, Graveyard +20%, Lesser Ghoul +10% | ~Flat + summon-density cleanup |
| Assassination Rogue | Deathmark 100%→75% (-25%); Kingsbane -15% | All damage +3%, Shrouded Suffocation 20%→30%, Avulsion 20%→25% | ~Flat |
| Balance Druid | Astral Power gen + free procs cut (Orbit Breaker 60%→50%, Touch the Cosmos 15%→12% / 20%→15%) | All damage +4%, Starsurge/Starfall +10%, bigger spenders | ~Flat; rewards pooling AP |
| Frost Mage | Hand of Frost R2 1/2%→0.5/1% (-50%, Hero-talent burst) | All damage +4% | ~Flat, steadier |
| Devastation Evoker | Dragonrage no longer front-loads (Rising Fury reworked) | Post-Dragonrage Unbound Flame (4 casts) extends the window | Profile change, ~flat |
Biggest buffs & biggest nerfs
Grounded in the direction and size of the actual changes, separating genuine net gains/losses from the net-neutral redistributions above. A reading of the notes, not a sim.
Trending up
- Tanks, across the board. All six tank specs got defensives scaled to the +25% health change. Prot Paladin gained the most damage (Judgment/Consecration +100%, Shield of the Righteous +150%) plus +20% max HP on Ardent Defender; Prot Warrior got Ignore Pain +25%, Ravager +50%, Demolish 45s→30s. Clearest winners of the patch.
- Beast Mastery Hunter. The one DPS Blizzard says “felt weak” and buffed: Kill Command +20%, Cobra Shot +20%, Barbed Shot +25%, pet damage +100% (Razor Sharp), Beast Cleave 8s→10s. Only AoE cleave trimmed, so single-target is a real gain.
- Resto Druid. +6% all healing, Verdancy +40%, Flash of Clarity (+40% Regrowth), Swiftmend bonus, cheaper Rejuv/Regrowth/Lifebloom. Throughput and efficiency up.
- Elemental Shaman AoE. Single-target is a redistribution, but Chain Lightning +60% at 5 targets (Farseer) plus Flame Shock +60% is a big multi-target gain.
- Arms Warrior & Discipline Priest (minor). Arms: Ravager +50%, more frequent Demolish. Disc: Smite +40%, Flash Heal +25%.
Trending down
- Mistweaver Monk. The only spec with a blanket -3% all healing, plus Spinning Crane Kick -15% and Way of the Crane 340%→280%. Mastery +50% only helps if you stack Mastery. Net down.
- Burst-identity specs (squish risk). Net-neutral by design, but if the compensation is under-tuned these come out behind: Elemental (Ascendance Overload -60%), Windwalker (burst -25/30%), Devourer (meta scaling -66%), Fire (Combustion halved), Ret (Art of War -47%, Divine Toll -50%).
- Fatebound Rogues. Deal Fate extra-combo-point chance 100%→60% (-40%) hits Assa & Outlaw Fatebound.
- Dark Ranger Hunters. Black Arrow direct damage -40% and Withering Fire’s Black Arrow -40%.
- Frost Mage Hero-talent burst. Hand of Frost R2 halved (1/2% → 0.5/1%).
Should you reroll?
if it goes live as-isShort version: this is a redistribution patch on a first PTR build, so there is no free DPS reroll hiding in these notes and the numbers will change. Don’t reroll off one PTR build. By direction of travel:
Every change, by class
Click a class to expand its full transcription. Old → new and the computed change are shown for every numeric line; reworks, new talents and removals are tagged. Nothing is omitted.